
However, most things are self-explanatory, so I disliked the idea of messing up the table. For example I was surprised, that Cavalry to Infantry Ratio is additive and not multiplicative as I expected. Wondering if we should add a column to the table with some notes, like if a value is additive or multiplicative. Preceding unsigned comment added by 198.235.61.228 ( talk) 17:49, 18 December 2018 (CET) I updated the ideas for 1.28, may want to check them over to be sure - Tonypa ( talk) 19:51, 19 December 2018 (CET) Notes Īdded a subsection to the nation designer ideas. For 1 to 8 players using Internet or LAN connection. Lead any of 140 nations with historical leaders and national research. Play the medieval campaigns of Jeanne DArc to the massive wars of Napoleon. If you need help, I can check in-game on a day off. Real-time strategy game set in 15th- through 18th-century Europe. Dauth ( talk) 23:05, 16 September 2017 (CEST) Updates for recent patches? Īny chance this can be updated for the current patch? I feel like it's missing the Goods Produced idea and possibly other things? Might be worth looking into. It does say right at the top of the page that El Dorado is needed.

Is a DLC required? If so, which one? How do I find the Custom Nation editor/designer? OcoBri ( talk) 21:57, 16 September 2017 (CEST)
#Europa universalis 5 custom nation designer how to
– Lillebror ( talk) 08:11, 26 April 2016 (CEST) How to access "Custom Nation" That's actually what I came to this page looking for. I think there should be a section listing the achievements that require a custom nation, like on the pages of real countries. 05:59, 5 March 2015 (CET)Īdd custom nation achievements Can someone write the index near the ideas in the article? Because it's not a simple matter of counting from top down, even though it's close, but it's not exact. There's "custom_national_ideas" in the save game file, which has "level=3 index=16" syntax. Add costs for government types 00:30, 1 March 2015 (CET)Ĭhanging nation ideas after creation
